Fastlanepatch CDN

About us

We shipped patches for a living and hated every release day

Fastlane was built by a live-ops team that spent five years dreading Thursdays.

2018
founded
119
people
11
countries
100%
engineer-owned

Origin

Every release day was an incident

Our patch pipeline was a fixed-block differ, a CDN contract with a burst clause, and a launcher that could not resume. Release day meant a war room, an unpredictable invoice and a support queue full of players stuck at 94%. Fixing it properly took two years and it is now the only thing we do.

  • Peer-delivered bytes are never billed
  • Every historical build is retained so any player can update from anywhere
  • A delivery engineer joins your release-day channel on Studio plans
2019

An internal patcher

One title, one very stressed team.

2021

Content-defined chunking

Patch sizes fall by an order of magnitude.

2022

Peer assistance

CDN bill stops scaling with player count.

2024

Pre-seeding and scheduled unlock

Release day becomes uneventful.

2026

4.2 PB peak day

Across eleven live titles.

How we work

Boring on purpose

We would rather run software that is three years old and understood than something new that pages us at 04:00.

Own the path

We buy transit from multiple carriers and peer directly wherever it is possible, so a single bad hop is never a single point of failure.

Write it down

Every incident gets a public write-up. Every design decision gets an RFC. Institutional memory beats heroics.

Some of the people behind it

A quarter of the company has been here since the first rack.

I. NovákDesign
E. DuarteSupport
W. ChenPlatform
U. BergströmPlatform
V. IvanovićDesign
C. WhitfieldDeveloper relations
O. AdeyemiPlatform
N. RahmanProduct

We are hiring

Remote-first across EU time zones, with a small office network for people who prefer one.